When the Citadel is in its "Vulnerable" state, anyone (even allies) can shoot at the citadel. To trigger the Asset Safety, right click on the name of the station in your Assets window, and selection the Asset Safety option at the bottom. Base attributes of citadels remain unaffected by regular skills (except 4 structure skills detailed below), wormhole effects, titan effects, and command bursts. Anyone can however warp to it (it appears in blue in the in-game scanner overlay, even after its done anchoring), and see the remaining anchoring time. Meaning that the total anchoring duration of a Citadel is 24h30 minimum. The price tag will be ten times the hull cost, thus 6b ISK for a Medium Citadel, 70b ISK for a Large Citadel and 700b ISK for an X-Large Citadel. Among the new stuff that has been announced as coming "in the coming months" (edit may 2017: lol nope), we have: In order to properly control the access of Citadels, CCP has deployed a brand new granular permission system, entirely independent from the old corporation roles (apart from the role of Station Manager required to use this new access system). EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations … You are then able to open your fitting window and cargohold, only to discover the Citadel Fitting Window and Inventory in their respective places. Likewise, other Directors and CEOs of the corporation can cancel at any point the Decommission procedure. High slots are the weapons of the Citadel. Each item will be unlockable individually (and without time limit) in exchange for a 15% fee based on the value of the item you are unlocking. NOTE: When a worhome citadel is destroyed, the contents of its player (and corp) hangars will appear in space, each at a random location spread around the edges of the citadel (represented by the area in which you are at 0km of it). Until 11:00 … Note: Jump Cloning to a Jump Clone within the Citadel you are currently docked in (in order, for instance, to use another implant set) does not initiate the jump clone cooldown. Instead, their destination is moved to the default destination (= top station) of the Asset Safety. If the activity suddenly increases, the player tax will skyrocket at the same time than the SCIM will. You still have 6 days to ready yourself for the final fight, but doing so will be a tiny bit harder without access to the market, cloning, etc...At this point, trashing items from within the station is also impossible. Please remember the list below is not exhaustive of all the modules we will release over time, but only represent the first batch we intend on delivering. One hour here? This will apply to both standard … Access Lists are NOT shared across the whole corporation, since they are instead bound to characters. It is therefore possible to look outside the immediate surroundings of the Citadel, and it is even possible to move the camera around using the Look At shortcut. Those are NOT days where the structure is usually vulnerable. WELCOME TO BQ STORE. This includes mobile depots, mobile tractor units, mobile jump units... All those structures are temporary, but might be relevant for some creative uses! Use that time wisely to move your stuff away! Service modules are more similar to structure hulls than the other modules. Dock in the citadel before accepting any courier contract emanating from it! However, there are no turret modules available, which limits you to missiles only when it comes to mono-target damages. Have a look at the following: Let’s have a look at the global plan and explain the various item types that can be acquired before going into details. The EVE Online Beginner's Guide You can also follow my video series called the EVE Online Beginner's Guide , which is kind of a walkthrough of the first hours of the game, with extensive explanations about … The most observant people among you may notice defensive modules we didn’t list in our previous blog on the topic which warrants a quick explanation. Unlike existing Starbases (also known as Player Owner Starbases or POSess), the new Citadels will not rely on deploying multiple structures to add more functionality to your little space castle. Structure components can be either bought from the market, built in stations or in Component Assembly Arrays. Again, this is not something that we will detail in this guide. From here players can search for specific types of structures or specific services. On the right: The schedule being edited. To boost the reprocessing efficiency of a Medium citadel, there are 4 rigs : To boost the reprocessing efficiency of a Large citadel, there are 2 rigs : As you can see, from the 4 rigs of the Medium citadel, we are only left with two in the Large. XL citadels can even equip a Doomsday module that sends lightning on the current target. We are adding a new Structure Fuel Block type to manufacture Structure Components. This disambiguation page lists articles associated with the same title. The My Struc… Citadels can be deployed at any point in space, at a minimum of 1000km from celestials (Planets, Stars, Asteroids, Stations...) and from other Citadels. Which is incidentially what happens when a Wormhole Space Citadel is destroyed. You can stay cloaked while you position the citadel. Please note the Citadel Hulls and their associated blueprints are the most expensive structure set due to the importance regarding asset safety and home defense. There are two other states that intervene when the Citadel is under hostile pressure: As opposed to Outposts (the old player-built stations) that are captured instead of destroyed... Citadels, on the contrary, can only be destroyed. Special thanks to CCP Nullarbor for answering my questions when I had very specific interrogations. Each citadel can hold Corporation Offices. Which in turns equals to 700% of the initial potential of whatever this rig boosts. You just need to wait a few hours for it to deploy. Like ships, you will find weapons in the high slots, e-war modules in the Meds (no resistance module available), and various passive modules in the lows for DPS, application, targeting, and fitting. NOTE: If you have been following closely, you may have noticed that the Azbel can produce Capital Ships but not dock them. Large Structure hulls will cost around 3-7b ISK in materials to build. After 5 days, it is possible to tell the wrap that it must be delivered to another Citadel / NPC Station / Outpost within the same solar system. Medium Structure hulls will cost around 350-700m ISK in materials to build. These can then be scopped by anyone in the viscinity. And decommissioning a structure successfully will destroy its rigs. Citadels use a fitting system similar to the one used on spaceships: With High Slots, Med Slots, Low Slots, Rig Slots, and (the only new bit) Service Slots to handle the Services available within the Citadel. And the number of vulnerability hours to include in the Schedule increases with the size of the Citadel. For a Strategic Index of 0, the total anchoring time will be 24h. Both the Struture Profile and the Vulnerability Schedule will be explained in future sections below. In that case, your only hope is to join an alliance, transfer the structure to another corporation, and have that corporation leave the alliance. The inner yellow circle shows the repair … Each structure must be part of one, and only one, Structure Profile, assigned upon deployment of the structure, and modifiable later from the Structure Browser page. Let’s have a look at the global plan and explain the various item types that can be acquired before going into details. Exact details are available below. Depending on the size of the citadel, larger and larger ships are allowed inside: WARNING: It is impossible to dock in a Citadel if you are pointed stronger than your warp strength. You can help the UniWiki by expanding it. We will monitor how the market evolves and take additional measures if need be. Note: The bounces are determined by the nearby ships masses, and the bounce range is substantial (20km maximum). From sprawling cities in the heavens, to new Force Auxiliary class capital ships, new fighter … We are adding 3 new components to fill our needs. The player tax cannot exceed 50%, which is actually extremely low in low SCIM systems. This includes the content of active contracts inside the Citadel. Not to mention that undocking alignment isn't an exact science, the undock angle may vary substantially. You do not have to place your Citadel near the sun. (Indefinitely is an exageration as we will see below). Big shout-out to CCP Maximum Cats for graciously allowing us to use various Citadel concept arts for this blog. This is an important point, because the volume of some sizes of Citadels does NOT enable them to come from the outside into smaller-class wormholes. The damage output of the Citadel, at least for the mono-target bit, is therefore reliant on the target's speed and signature radius, much like regular missiles. Currently, only Citadels have been released, but more are to come. Accessing the Fitting Window (and the inventory) of the citadel must be done in a somewhat awkward manner, because you need to dock in it and "Assume Control" (a mode which enables you to use its defenses). Attacking the citadel will momentarily pause the Repair Timer, which will be explained later down this guide. NOTE: Fighters automatically return to the citadel when the control is released. Very simply, every Citadel has a maximum amount of DPS that it can receive. Some restriction apply in high-sec when it comes to arming your Citadel, but overall, their use has very, very little restrictions. Likewise, those modules use Powergrid and CPU. The wars in progress will be "copied" to the now independent corporation, but usually the attacker let those wars expire. Once you have that, all you need to do is to be in space with a Citadel in your cargohold, right click on the item, and select "Launch for corporation". This article is a stub. Provided they are in the same region. Explodes if reaches the target in less than 400 seconds. WARNING: Citadels do NOT attack on their own, manning them is required in order for their fitting to be of any use. The type of fuel used by Citadels is any of the four Fuel Blocs, which, up to this point, were only used for POSes. Rigs are entirely made from existing and regular salvage. Designed to be the HQ of individuals, corporations and alliances, Citadels can also serve as the primary staging point for offensive operations, or can be turned into a player-owned trade hub, and even be specialized in refining, to the delight of the miners among you. This means that every time you fire at the Citadel, the server looks up the total damage it received for the last 20 seconds. Jump to: navigation, search. In 2016, CCP Games released the Citadel expansion which rolled out new kinds of player-owned space stations that dramatically changed many aspects of EVE Online. WARNING: Attention not to lose control of your Access List, by handing out Admin access carelessly! Again, we’ll save the exact bonuses for the next structure blog not to overwhelm you guys all at once. Configuring the structure can then be done by configuring the Structure Profile it is a part of. Active contracts inside the wormhole-space citadel are canceled and their content included in the loot. Please note this will not be true of all structures. All Citadels, no matter their size, will have 3 vulnerability windows. Note: If you do not have access to a Citadel's market, you won't be able to see its orders. Structure module blueprints are again worth 10 times the value list above. Note: The 0km "radius" of a citadel is represented by a circle of lights, often turquoise, sometimes yellow, depending on the status of the citadel (which we will see later). Since we are going to have both Tech I and Tech II variations, they will be built in a similar manner to ship rigs, but with a much more expensive cost. At the end of the 15 minutes (if the repair process isn't paused during that time), the structure will repair all its layers. Only Station Managers have access to the Vulnerability Schedule, but it is possible to obtain this information by regularly warping near the Citadel. Said lightning will then proceed to bounce from target to target, dealing less damage every time. Contracts you don't have docking rights to, are filtered out in the contracts search window, as part of the "unreacheable" filter. Deploying outposts through intermediate platforms (nicknamed the “eggs” by our playerbase) is an unnecessary and quite cumbersome step we wish to avoid. It is very pretty now that their visuals have been remade (May 2017) but you can try to be original too! But for each structure, only the most recent change will be applied the next Sunday after 23h59m59s EVE Time. Again, this is not the exhaustive list of all service modules that are planned for structures, but just the first batch. Support it by donating or buying GTC from: API J: 13 Jan 11:22: K: 13 Jan 11:22: C: 13 Jan 10:05: A: 13 Jan 11:41: O: 04 Jun 11:15 Anchoring a citadel in a nullsec system will be subject to an anchoring delay if the system contains an Infrastructure Hub owned by another player alliance. Setting Up a Refinery | EVE OnlineDisowned Heros has come along way in such a small amount of time. The final assembly of the structures can take place in either a station or Equipment Assembly Array. As always in EVE there are no simple answers.try the game: https://www.eveonline.com/ Other structures will vary in price based on their role and intended persistence. This option will not show if you are docked at the station. With a wallet-shattering price of 200T (200 000 000 000 000.00 isk) worth of components, this Citadel is outside the scope of this guide, and mostly there for e-penis purposes. With this in mind, let’s go over them one by one. When you deploy a Citadel, you must first assign it a Vulnerability Schedule. This is not a tool given to an elite. They are supposed to be the safest structures around, and thus provide the longest defense buffer available to owners. Don't be late! Not completely a thing of the past, POSes are definitely not part of EVE's future... For all those reasons, CCP has decided to create a whole new set of structures which final goal is to replace POSes. However, POSes … Vulnerability hours are represented in bright yellow. That is because they are going to offer great bonuses to the installed hull, and overtake the upgrade system currently in place for Outposts. The list of those services will be provided later in the "Functionalities" section. We are renaming them from Station to Structure Components. Contrary to what CCP originally intended, there does not seem to be a displayed limit to the number of Corporation Offices a citadel can hold. Contrary to what most people thing, the Asset Safety procedure isn't exclusively there for Citadel Destruction. The Structure Browser is a new window available to every player, to enable them to find more easily structures they have access to (including NPC stations), and to see at a glance what services those structures offer. But while Citadel is a … Learn more about EVE … Expect this to change. The Admin of this list is a friend of your CEO, for instance a corp director. 2000 omni damage (500 x4) every 12 seconds. Therefore, the Citadel cannot become invulnerable if a Repair Timer is currently ongoing. Note: The Repair Timer bypasses the end of the Vulnerability Period. A M Citadel has 7200 shield, armor, and hull, with 20% resists across the board, and as far as I know there is no way of improving these defenses. ... Defense is taking control of a citadel and is the only way to get it to … Which thus give us this build layout for the Citadel Structures: The picture above doesn't show that we may add janitors, exotic dancers or other types of personel to be required in the final product manufacturing as well. Keep DOTLAN EveMaps running! When the Asset Safety is triggered by a character, the content of his Item Hangar and Ship Hangar will be evacuated. WARNING: When the armor layer reaches 0%, all Station Services are disabled. Their average cost and production time (without skill or bonuses) is: BPOs are of course available on the market, at about ten times the price of their respective hull. During the anchoring period, your structure is invulnerable. It is also not possible to use a Wormhole Space Citadel as your medical station (so, no respawn after being podkilled inside Wormhole Space citadels!). Tying the player tax to the SCIM (System Cost Index Multiplier) is stupid for the following reasons: It is possible to insure ships inside citadels just like you would with normal stations. After all, these structures aren't going to clean themselves. The number of people docked, online, inside the Citadel, is visible to everyone from the outside as a small number between brackets, below the citadel's own bracket. As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a … Unless of course said owner manages to complete a decommission procedure, or let it be destroyed. Which may be compared to Outpost composition on Tranquility there: Or if you prefer, here are the total PI, mineral and fuel block composition for the new structures versus existing Outposts: We want the prices to be that high to keep a long term goal and investment for industrial players, while making sure there is gameplay involved with selling blueprint copies to third parties. Contrary to the capture of sov-related targets, citadel destruction does not require entosis links. Modules and rigs can boost this range, up to a hardcoded value of 470km. This enables smaller-sized citadels to spend all their rig slots to reach maximum efficiency in one domain, while ensuring that larger citadels can easily reach the same maximum efficiency in multiple domains. Not to mention very hard for CCP to alter due to Spaghetti Code (bad kind of source code with a tangled structure), and equally hard for corporation CEOs to secure... Oh and did I mention their laughable defenses or their awkward reinforce timers? Introducing the Astrahus class Citadel, a medium sized staging platform that satisfies … Access Lists are accessible from a new window cleverly called "Access Lists" in the neocom, category business. 4 entities can be assigned to Access Lists: Each entity can be assigned to the four categories presented earlier, however: If there is a conflict, for instance if an Alliance is allowed, but that a Corporation in this Alliance is blocked, then the priority is given to the more precise group: In this case, the corporation. The Structure Browser contains information about what structures and stations are accessible and what services they offer. But only by knowing when it started, can you deduce when it will end. Instead, it has an Ammo bay, a Fighter bay, and a Fuel bay. Courier contracts with the known-space Citadel as a destination are NOT canceled. Jump Clone creation requires paying a tax adjusted by the owners of the Citadel, be it for a manual jump clone creation, or for the automatic jump clone creation resulting of Jump cloning away from the citadel. Patch notes. Currently, the Structure Profile is made of 6 tabs: These profiles are configured by assigning zero, one, or many Access Lists to each of their tabs. Observatory arrays may have only 2 for example, since they are sup… A substantial cost equivalent to three days of use upon onlining (to prevent abusing the onlining / offlining of the Service when you don't need it anymore), plus an hourly cost. If an entity is both Allowed AND Blocked (which is the case if two Access Lists are conflicting with each others in the same Structure Profile tab), then Blocked status wins. please refer to the end of this blog for more details, New structure hulls are going to replace Starbases, Outposts and Deployables over time (. NOTE: The Decomission timer isn't shown in space. A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Note: It is impossible for an ally to repair the Citadel (or send it any friendly/offensive remote-effect for that matter). Which equals to the time where the first shot was fired at the citadel, since the last time it managed to repair itself. The evacuated items end up in a big "Item Wrap" visible in a new tab called "Asset Safety" in the Asset window. So, to sum up, those Access Lists can be assigned to Structure Profile tabs. The Anchoring Process starts and ends with a vulnerability period of 15 minutes, during which the Citadel can be attacked and immediately destroyed. Can see the list in the Access Lists window. EVE Online: Citadel Apr 27 th. Assuming control of the citadel is very similar to boarding a ship that would happen to be big and unable to move. As such, when subsequent new structures are introduced into the game, new articles will be made about their specificities, but this guide will serve as the reference point for the mechanics common to all new structures. It can also be manually triggered, but only the owner a hangar can trigger its own personal (or corporation) Asset Safety. Join us in this cinematic tour of the features that arrive with the deployment of EVE Online: Citadel. Keep in mind that Planets are rotating though, so do not try to stay near that superb cloud pattern you just spotted near the equator. As an example, the owner of a Citadel CANNOT force the Asset Safety to trigger for somebody else than himself. Rig slots can be either used for combat, or for improving the citadel services. (The latter bracket references the in-game shapes and text that you can see in your 3D view). This procedure can only be initiated by the Directors and CEOs of the corporation owning the structure, and starts a decommission timer that lasts 7 days. We have previously talked about the structure defense mechanics, asset safety, time has now come to discuss how they are going to be built. Let's talk about the attack / defense process of a Citadel (and the new structures in general). Visual representation of the variation in undock angle. A Citadel is, most of the time, invulnerable, at the exception of a very specific amount of hours. This rolling average over 20 seconds enables low Rate of Fire weapons like Artillery, to apply their full volley damage to the Citadel, even though in theory their huge alpha strike should heavily exceed the Damage Threshold every now and then, with huge gaps of nothingness in-between. -- Watch live at https://www.twitch.tv/dixa1 That way, if the enemy attack say 5 minutes later, you made them waste 5 minutes of repair timer. Details on the Citadel blueprint themselves are available below: On a similar note, we will most likely rename the Outpost Construction skill to Structure Construction, since Outposts currently are following the same evolution trend than dinosaurs. Among the regular buy and sell orders originating from NPC stations, you will find orders emanating from Citadels in which you can have been given market and docking access. The delay is an extra 24 hours per … Since the Reinforced duration bases itself on the start of the fight. These 10% are, once again, calculated using a rolling 20 seconds average. Three missile types available: 100, 200, and 500 meters explosion radius, Two missile types available: 15 000 and 25 000 meters explosion radius, Only one module available, but can be scripted by race. If an internal link led you here, you may wish to change the link to point directly to the intended article. Note: Each undock point corresponds to a ship size range. In order to explain the two new structure states that I just introduced to you (repairing and reinforced), we need to talk a bit about the Damage Threshold. As said earlier, not only can a Citadel be "Vulnerable" or "Invulnerable", it can also be "Repairing" or "Reinforced". Modifying the vulnerability window can be done multiple times in the same week. Best EVE Online services market o7. If we take a look back at what you just learned about docking and tethering, you will notice that station games are not possible near a citadel: Once warp disrupted, you cannot "de-aggress" like you would near a station, because the tethering won't re-engage itself, and because the citadel will not let you dock (even after your weapon timer expiring) because you are pointed. Those hours indicate a time where you might have to defend your structure, if it is successfully attacked the day before. But remember to uncloak before validating its placement. Below is an overview on the various rigs we want to release in the first batch: The rig names we have above are generic categories to show their building costs. If the citadel is destroyed, everything involved in an ongoing or completed-but-not-yet-delivered job is dropped, except the BPOs that the player will have moved to the asset safety (see the end of the guide). For more information about EVE Online: Citadel and current, past, and future updates, visit EVE Updates, browse the growing EVE Fanfest 2016 YouTube playlist, read up on dev blogs, and check out the Citadel patch notes. Otherwise, since your admin is only included at a character level on the disadvantageous lists, then this admin will have to endure the restricted/expensive access of the structures... Because the system will priorize the more precise access list over the more general ones. Extending the duration of the repair timer "indefinitely": Since you need to deal at least 10% of the damage Threshold to the Citadel to pause its Repair Timer, and since its layers cannot regenerate in any other way, it is therefore possible to calculate the maximum siege duration, equal to 10 times the minimum duration (24 minutes x 10), plus 15 minutes (the repair timer that is counting down). However, contrary to ships, larger rigs are concentrating the effects of multiple smaller rigs. After 20 days, if the previous option hasn't been used (willingly or not, for instance due to a lack of destination within the solar system for your wrap), the wrap is then automatically transfered to the nearest NPC station (by AU or ly). wh citadels and clones - Wormholes - EVE Online Forums. Check out this latest dev blog for more information on the outpost migration that will occur on June 5th as Faction Citadels are introduced to EVE Online in order to replace existing player built and operated outposts. To refer to a hardcoded value of 470km can be attacked and immediately destroyed of tethering when near it an! This duration is n't an exact science, the Citadel alt that can dock! System is composed of two key components: the Asset Safety manually triggered three minutes ago introduces new gameplay that... Which in turns equals to 700 % of the Citadel provides Hangar and ship Hangar will be provided in! The window of 20 seconds average clean themselves they are: structure Advertisement Nexus structure. Those around December to give more opportunity for Citadels to become a scrambler! Multiple smaller rigs not understand the following sections: Citadels in which you can stay cloaked while you position Citadel! 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