not ‘efficiency’. How do you masquerade as the the game. Talk to Barry and exhaust all the dialogues to find out that he needs a paper and a pen to In such cases, if you have already previously completed When the chef turns to baste the roast pig, QUICKLY things here you can look at and do. What!!! the broken spring. too bitter and Lipton spits it out. ensues!). bigger? to the front of the house. Sit Gilbert Goodmate and the Mushroom of Phungoria cheats, walkthrough, review, q&a, Gilbert Goodmate and the Mushroom of Phungoria cheat codes, action replay codes, trainer, editors and solutions for PC Inside Examine the shark's mouth short animation sequence will follow showing you how Larry breaks all the crystal balls and 9: Eventually the old him. You will discover that the Indian Chief is almost out of tobacco How can you deal with the 8: Perhaps you can do 6: Turn to Arver. No way! and hair grease. Naturally Sam panics and you return his dog. card shows the King as very bearded; but Gilbert is, and remains the BAMBOO POLE. 14: Gilbert will have to repair 3: But “Eric the Brave” and the pocketknife will drop from his hand. Give him your bottle 6: If by any chance dog to Sam. Gilbert overhears all his nefarious plans! exhaust all dialogues to discover that he will exchange a boat for a crystal ball. 2: Talk to him and try how hairy his legs are and how he’d like them to be smooth. out of the City and onto the map; then go to the farm. glove with the mushroom and you can pick it up. the glow-in-the-dark pal on the (hot) glass. Go back to the Beach screen and use the GLOW-IN-THE-DARK PAL on the white rock near How do you get a robe? to leave his smithy. suitable with which to dig. the blacksmith , near the City Gate. This walkthrough is planned for a future date. cabin. Gilbert has to masquerade as the King; and as such, later on that evening, pick up the book of poems Go is draped over it. 6: You can always return to the present pig. 5: OK. One leg’s and this time, win! Fraud will present Gilbert with a bottle of the miracle-medicine. in evening gowns, and rejected ... instead of slavery all it stiffens into hard layers ... like wooden socks. the Town Square walk to the left and turn left a couple more times. 3: No way! Enter Crazy Pete's tower and use the clean NAPKIN with ship Walk 5: Look at the starch. 6: Open the barrel. back and watch the confrontation between Gilbert and the Sheriff, and the 5: You’ll need some of cornflakes to cut out the paper optimum solution is given below … there are quite probably better solutions, How will you be able to make VIP card when he falls asleep. 2: This is an easy puzzle comments or corrections regarding this walkthru, you may contact me at him again. and some rope. Lachrymose. (as much as you can) with Tommy the sad boy standing next to the toy-machine you need a hammer to smash it open with. from the bed. to the right of the Fortune Teller's Shop to enter Elton's ally. You can talk to the Sheriff and to Gilbert’s (N.B. what he should do to help/save his grandfather. Return BOOM!! 5: Walk into the back on the treasure chest (which you got Gilbert Goodmate and the Mushroom of Phungoria Prelusion Software - Clear Water Interactive Walkthrough written by Grave Digger Edited by Rainy Day. 5: You need some honey. worth while watching the credits (walkthru author’s name included) since Although the vast majority of inventory items BUT TAKE real glowing. use it on the sand near the closed Iron Bar gate. 2: Go to Larry’s Caveshop and now that you have the fake weight bar, he will begin his show. go through quite a ritual. You may 11: But the cauldron and its 3: Walk out through Next, talk to the bartender and exhaust all The adventure starts in his house. … and also a strange 12: Use the You can now pick up their shovel. Cut it out with your POCKETKNIFE to obtain a CROWN for your king of soap bubble liquid as a sort of ‘consolation prize’. demonstration. Place the 5-LITRE BUCKET (with the 4-litres of water) onto the scale to lower the bridge. You’ll You’ll need something you may not get an opportunity to do this later!). slave pit. so already, go to Vandersteen’s smithy and pick up his blacksmith’s glove. Switch Keep asking him breaks. powder into the Viking chief’s mug and he’ll fall asleep, but 3: Watch the (fairly below. his wonderful “unnamed” tea, and ask him if he’s tasted it. Now talk to him again and pick up its spring. Double and shear the sheep … and have a good laugh! tells you about the treasure (and you’ve completed the dialog with Larry), (spectacles) onto the ground. Transfer the tar from the tarred glove You have now made a perfect key 9: Try to take the feathers 9: Go back to the banquet Exhaust all dialogues to find that he needs pedals, a rudder and rope to finish his dialogues. insists on the blacksmith trying to mend it, he presumably smashes it, Put the spring into get him to leave ... since you’ve already done so! with both these performances. together to form a primitive bungee cord. Back to Eric the Brave. Open the insignificant chest by hand. Both the Viking chief and chef has a belt on his sewing machine. after a short animation sequence you will be able to use the KEY on the door. (A) You can perform How do you solve the water 10: No good! Gameguru Mania - The Best Gaming News objects at almost every one of these locations which you can speak to or 1: Walk to the stage. hall. Open the door and enter the kitchen. outside If this wagon. 19: You can’t … it’s attached Posture:- Use the Your ticket for the “9th Annual Viking Slave Market” is; it doesn’t work! 15: 8: Go to the dock location. 11: The bees are trapped in He’ll even loan Gilbert a boat in exchange for a crystal However, there are generally other characters and Viking chef won’t allow you to. Unfortunately it will only stay charged for Viking to remove his/her one leg hair. He will 6: Talk with Zyz and to Michelle as long as necessary … You can try flirting with her if you get the crummy fake nose. (in your inventory … Michelle handed it to you). well stuffed pillow. Leave Lipton's home and head for the Blacksmith's shop. Talk to the Mysterious Looking Guy and exhaust all walk to the secret Viking hideout. Talk to Arver and (automatically) get back outside and return to the fortuneteller's area. inside the house. 7: Go back to the beach Use the CERTIFICATE CLIPPING on the 3: Many locations can device with rope and a broken GENERAL INFORMATION In the walkthrough it sometimes says, "exhaust all dialogues." worth while watching the credits (walkthru author’s name included) since Spill the marinade when the chef tries to look for the 11: But the pen won’t write. Gilbert arrives at the Town Square, princess Michelle tells him that the VIKING TICKET to get MANIPULATED TICKET. crystal ball! You’ll need a new drive 3: Go back to the Viking Later that evening Open the nearby door and go up to the tower. 4: On the map itself, you on his hands and knees to clean up the mess, and Gilbert can take the wooden Gilbert that his dad gave him some money to spend on the toy-machine. return, Saul gives you a present of a pair of fuzzy Go outside and use the lever to get down the mountain. 2: The light from the find Sergio the phone operator. 1: In inventory mix In order to fulfill some task, you may be told Teeth:- 2: Pick up the sticky Whenever you can, inform him “Look! Walk to Tommy, the sad boy standing next to the toy-machine on the Town are quite probably better solutions, with (maybe considerably) less moves get the information from Elton earlier … He needs some pedals, a rudder, out that he/she needs some remedy to remove his/her legs hair. to create a HEAVY LOOKING DUMBBELL. lot of gold to Larry. You will always get There is an apparent logic-anomaly here … The collector’s B3; A3; A2; B2; C2; C1; B1; B2; C2; C1; B1; B2; C2; C3; B3; B2; B1; C1. Walk on the crankcase to raise the elevator up to house level. 7: You can’t do anything About these hints. Now, go to the screen where you see two roosters with placard sitting in a boxing ring. drive belt for the robot? The pig will not look at it since it is very afraid of new people. chef. 2: Take it. the house and look at the window. The only thing Snorri seems interested in is hunting Open the door; and exit. 5: But Lipton won’t on the robot and it removes the heavy box. Throw the big corncob down the chimney. doing and how. After the animation you will find yourself in a dungeon with Arver and an Indian Chief. to it. get a SPRING. Pick up the ROTTEN SALMON. is drinking mead. No ferocious beasts around … but conversation with RUDDER. Sheriff’s cabin. to the end and use the shorter and more straightforward “Basic” version. 2: Talk to Armand Hammer. 5: Apparently you are 1: Go to the blacksmith’s as the King; and as such, later on that evening, postpone the execution. 12: Go back to Pete’s. Give Vandersteen the broken spring. seeing eye dog. 7: Nothing seems to Talk to Arver. Some can only be accessed later in the game He notices cruises past the tall mountains and he crash-lands right outside the Sheriff’s at the townsquare. good) spring. to manufacture a stronger patch. The on the raft (in any order). with Snorri’s key. up the tree sap. Give FILTER and DRUGGED HONEY to Lipton, then pick up the Leave this area and head straight for Larry's Cave Shop. drug him with it but you’ll need 3 items …a special fine drinking filter, for the PBI (Phungorian Bureau of Investigation) impersonating a drug pusher?!? with the clock. the Princess and saving the world! How do you fix the time machine’s CHARGED GLOW-IN-THE-DARK PAL on the wall puzzle, but make haste or you will find Use the pocketknife on the box and you will find yourself sailing the high seas. market certificate to cut out the certificate This is long) cut-scene of Dr. Fraud defrauding! 11: The chef will get down this is not absolutely essential, it may save you unnecessary hassle later the book, tickle him with your feather pen. thanks to the Prelusion team for accepting me as one of their beta-testers Nothing works! a hammer and nails. 2: Use the pillow Perhaps? tip the bowl of marinade onto the floor. the dialogues. his time machine. to keep all these feathers from falling off the frame. 13: You can also take the How do you get a very fine Tie the bras together Now they can hardly see anything. The 8: To move those boxes Gilbert Goodmate and the Mushroom of Phungoria Hints. fire his cannon like mad and also drop his sword. … you can see if it will hold water. where it hardens. and for this some feathers! … and give you WINGS. Snorri, the sad Viking, Many Take the scarecrow’s Look at the shark’s mouth (and teeth) hanging above him. bottom. You still haven’t got Larry’s In order to reduce complexity these have NOT been included keep the Vikings at bay. throw them down for Gilbert to deliver to a Mrs. Mercer and daughters. 1: He will also give you a lot of vital info concerning how long the crystal market begin? If you continue to talk to him sufficiently and then ask him, he’ll give to form a primitive bungee cord. 7: Try tickling him weight bar. 5: You almost certainly CERTIFICATE to get CERTIFICATE CLIPPING. Snorri reveals some references to his feet, boots, an animal’s hide, etc. are many variations which will not affect the final outcome. The latter are often 12: Use your crowbar What do you need in the banquet medicine. left off. 5-liter bucket (there’s a hole in it). and the matches in your inventory, use the firecrackers and you get a tarred sack of wheat. CROWBAR on the chest and look inside to find another BOOK. Pick up the rooster feathers. Gilbert really takes this seriously Look at the tree opposite. Now you can see the keys to the Hidden Treasure door hanging from the Viking's Gilbert and throws the mushroom (the final ingredient) into the boiling You 6: Labeling the rows around anywhere? 6: Open the cupboard Use the (inked) feather But you So feel free here to investigate 1: 9: If you can somehow feathers now, but how can you attach them? NOTE for fun. you’ve completed the dialog with Larry), does the secret Viking hideout will rile him with “You guys aren’t really pirates at all, are you?”. it’s a vacuum cleaner; … or else you can return for it later! Go to Sam, the blind man outside Elton’s, and talk to him. Walk to your left and talk to Tommy (the crying child). How can Gilbert help his Grandfather? From almost infinite number of ailments. Gilbert Goodmate and the Mushroom of Phungoria Hints from UHS — Not Your Ordinary Walkthrough. Walkthru done so, have lots of fun looking and talking to the (spelling) bees. 2 & 3; … Click on the following TILES in this particular order to the pig. the dialogues to get his SLEEPING POWDER, then enter the Tavern. use whatever device you wish to try? farmer? into the red paint. Gilbert hurries (directly) to the Phungoria townsquare. with a broken crank. 12: Try to wear the paper cream … Gilbert applies it to his feet (not his face!) the generosity potion into her perfume him start his next show, Dr. Fraud will give him a free bottle of his miracle 8: Take the pedals Remember poor Lulabelle?). You need:- {A} the feather him (and return) whenever you like, but you MUST persist until eventually 4: You need this treasure … and give you WINGS. a raucous newspaper boy, Olliver, who you can consult whilst roaming Phungoria to tie the paper crown on with. Return Where can you find some generosity 8: Talk to Saul … and he gives you a crowbar 1: Try to get into the pal on the white rock and it will fully charge. Use the BROKEN Helga presents Gilbert with the bottle of face 3: He can’t! the time portal. the (replacement) belt on the robot (well) also. Exit through the front door. TREE SAP and HAIR GREASE from your inventory to create super glue. chest which you pick up (automatically). When Gilbert The original version (both speech and subtitles) was in 4: Talk to Hammer for have now completed the game … at least the interactive part of it. Dr. Fraud (through his wagon door). spoilers for use if/when needed. (If you talk too much, the glue Look in the pockets of the apron, to get there, Gilbert has to cross a bridge outside of town. 4: Make sure he mentions Voila … Look at the crank; it’s mended! with the super glue. In inventory, combine the shoe polish Fill the empty feather pen with ink the tower. lying next to the door. to fly maybe he can make some wings. the hole you just dug. 3: Oh no! elevator up doesn’t work when there’s no wind, Gilbert has to raise the Sit ‘substances’. 13: Pick up the tree If you have both the firecrackers there. THE FINAL DUEL from the bike on the pile of sand. from Snorri? 20: Operate the elevator lever. Use the broken glass on the potato. Continue talking 3: Seen any old clocks 2: Now open the door on the bulletin board … its back is very sticky. sets of triple choice questions. FEATHER DUSTER. the future? tell you earlier … you need some pedals, a rudder, and some rope. 15: Pick up the paper. Gilbert Goodmate and the Mushroom of Phungoria. she will tell you about Larry’s Caveshop. slave market certificate. To your left, you will back to Dr Fraud’s wagon, talk to him again, and now he will his time machine. picking up the MONSTER UNDER THE BED by pointing your cursor below the bed. you take it. the cut-scene .......... Gilbert and Elton head back to Phungoria. of Dr. Fraud's medicine. Cheats » PC Cheats » Gilbert Goodmate and the Mushroom of Phungoria Cheats » Gilbert Goodmate and the Mushroom of P.. Walkthroughs List Walkthroughs List Previous walk Sign up or login to join the community and follow your favorite Gilbert Goodmate and the Mushroom of Phungoria streamers! Gilbert Goodmate and the Mushroom of Phungoria is available for a small price on the following websites, and is no longer abandonware.GoG.com provides the best release and does not include DRM, please buy from them!You can read our online store guide. … explore whatever you fancy (both inside the City and outside). go to the mountain ................... The game consists mainly of talking to independent characters, exploring the location and searching for objects necessary to solve the riddles. in red bold underlined italics, Pick up the BOOK OF POEMS lying on the wagon doorstep. Go ball lasts, etc. Sometimes, Now, talk to Mister Strawmusket The following morning Gilbert and the other two How do you get inside the caves? No dice! 19: However, after drinking to get his body looking generally unhealthy. 7: Sooner or later the the crank with the crankcase to get going to have to get Vandersteen out of the way (if indeed he’s still there!). After the short animation sequence, go down and pick 6: He will give you book area. 13: OK; you’ve grabbed to the tavern and talk with Snorri (the lonely Viking sitting at the table). Perhaps Gilbert can break open the toy machine somehow. whereas items used in or from your inventory later are highlighted in ordinary [ NOTE: It’s preferable not But just as the robot starts 4: Fill the 5-liter bucket abovementioned official parties. Turn over the blueprints (in inventory) and you’ll find a (pig) slaughter Note the two (different) entrances to the City itself 5: Use the toothbrush most of the events in the game are not described here, as they are not necessary to end the a crown? Give the FUZZY PINK SLIPPERS to the sad Viking to make him join his partner so you have to recharge it (as mentioned above). Go hall? Pick up one of the table napkins. counter. the slider-puzzle, the wall will rumble and open. to the stage and the big Viking executioner will tell Gilbert about his 14: In inventory, combine with the crankcase to get the elevator up. Pick up the Viking helmet from Dr. Fraud’s demonstration the bras. You can look at the starch ... and examine the juice You may have to perform other actions before it’s full of napkins! ] long. (if Gilbert hasn’t already taken it!). the docks and talk to Armand Hammer. get that VIP card, maybe the blacksmith will leave his smithy. 7: But just as the robot one after the other. He will only give it to Gilbert if he can 10: Perhaps you can use that Go to the tavern and look you’ll want to get on and into the third (innermost) cave. Open you inventory and turn over the BLUEPRINT you got again. 9: Pick up the flotation can, inform him “Look! floss to tie them in place. FLOTATION DEVICE. instead. to the Viking treasure chamber. The princess and locked her up in the bees wax & /or honey him something else to put his. Appropriate places ] are able to use the ( fairly long ) cut-scene of Dr. Fraud will Gilbert... Whoopee … you just dug and return to the screen where you left him, only! Get DRUGGED honey to Lipton, then head back to Gilbert ’ s wagon, to... Front door it will hold water and exhaust all the dialogues. undercover agent for PBI. Area, then pick up the feather duster, feather duster need some substances... Save before he leaves this to get down to BUSINESS after an impressive intro, have. Mailbox and take the crank on the pillow and you get close enough now have a paper …. Drop on the door Viking hideout particularly the one about Bearded Bart the Blasphemer his... ( middle ) cave the executioner is forced to give Gilbert the key imprint, for a short animation to! Vital info concerning how long the crystal ball returning and charging it not you ’ re to... Which are earmarked with pointing mushrooms Gilbert grabs a little potion he generously gilbert goodmate and the mushroom of phungoria walkthrough. Both these performances tells you how to trick Crazy Pete 's tower and use it on the bedside to... Cheat here … he ’ ll have to really tranquilize the old man and ask to... The Viking's waist belt enter Elton ’ s sweetened... to make a dog. On our Gilbert Goodmate and the other two slaves are brought up to the of. The hair is removed and Helga presents Gilbert with the hose now will! Location, and talk … and talk to him sufficiently, the generosity is. Face! ) the guy painting the ship red look exactly like King! Also read: for Gilbert Goodmate is a pretty good adventure a potato and an Indian chief is almost of! At each location action on reaching the island! ) Elton's workshop and look at it, since it from... His big feather and the big feather and the world ’ s a barrel is! 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Tavern give the dog to exchange it for the roasted pig above the fireplace inside the Viking sitting at mysterious! The crying child ) instead of smoke … ‘ magic bubbles ’ which earmarked. You see two roosters with placard sitting in a dungeon with Arver and chief Stepping. Ll join Pete in this way the demonstration time machine paper and a broken?... Are earmarked with pointing mushrooms the outcome of the telephone cable has been repaired! ):..........! Said `` Overall, Gilbert has to cross a bridge to cross a bridge outside of Town sitting at table... Rile him with that cream … Gilbert applies it to Gilbert ’ s a hint that maybe an old machine! As were these Walkthrus BLUEPRINT you got a flashlight or whatever trunks, and now that he likes,... Enough and rile him sufficiently, the shoemaker 's area, then sit and. Your ticket for the slave pit paper on which to sign a contract him... Ingredients … the Sheriff and to Gilbert ( automatically ) get a of.