Look right and spot the pipe along the ceiling. You're now in the next gallery. Don't drop onto the slanted roofs or you'll slide down and perish. Drop down into the water. You can't get them yet, but you can later. Turn the valve in here. Just before the fan switch, look left and notice the narrow bridge. Press the floor switch that looks like a star. Descend the ladder. Here's an interesting move: While hanging from a ledge, press the R1, R2, L1, and L2 buttons at the same time and press the controller up--Lara will do a handstand. Climb up onto the stage. Turn the other valve. Just work fast because the police are on their way. Eventually just open the gate in the fenced-in area. Now that you have the food in place, you need only deposit the food into the water. Go right and up the staircase. Go down the hall and enter the second door on your right. You're back to controlling Lara. Enter the room where the guard patrolled and use the lever. To do so, use the left-hand lever twice. I lost that friend yesterday. When you're ready, leave the church through the front door (in the room to the right of the statue). There's another grate on the far wall. Terminate him and collect his weapon as well as the health power-up in the far corner. You need to stack the crates so Lara can reach the pipes. Lara automatically uses the device to destroy sentry guns on the room's bottom floor. You may also wish to drop from the canopy to the small alcove below. Press it; this disables the laser field in front of the Mona Lisa. Search Von Croy's apartment for health and ammunition before grabbing his cane. Enter this opposite door. Swim up and to the ladder along the walkway. Ready a weapon just in case. Sprint-jump to the exit before the door closes. Time to put those jumping skills to use. Your goal inside Eckhardt's lab is to find the third shard. Grab the aqualung. Climb the ladder on the left to the platform. It should be on your left. Each time you pull a lever, it clamps one of the rings into place. Grab the shard at the bottom. Go right at the top to find a medical kit. Pick up the key from off the floor. Check weapon descriptions and use long-range weapons against enemies at long range; the shotgun against the skeleton warriors in the Hall of Seasons; the submachine gun against the enemies throughout the latter half of the game (from Von Croy's apartment onward); and the K2 impactor against the guards and SWAT team in the Louvre Galleries and the Galleries Under Siege levels. Grab the key from off the ground. The plot of Tomb Raider: Angel of Darkness saw the return of Lara Croft without ever explaining how she survived the cliffhanger ending of 1999's Tomb Raider: The Last Revelation.The first act revolved around the mysterious murder of Werner Von Croy, Lara's former mentor and friend. When you complete the last step, the passage opens. Search the far back right corner of the room for a medical kit. Walk around the right side of the stage to find a health power-up. Drop down and continue toward an upper control room, which you'll spot ahead and just above your position. Look for a passage leading down. You'll note the darts shooting out from the walls. Eventually Boaz returns to face Kurtis, and you must shoot her vulnerable area near the mouth again until Boaz turns sideways again. Tomb Raider: The Angel of Darkness … He knows someone that can help you find Bouchard--his ex-girlfriend. Be sure to use health items if Kurtis is near death. Walk to the edge of the slanted roof and spot the ladder along the rooftop. Use the action button to grab the bridge's edge if necessary. Both eventually lead to the same place. Note the pattern on the ceiling where Lara can climb. So you should pull three of the levers so you can adjust just one ring at a time. Go to the middle of the level and look for the overhead pipe. You must work fast, as the field returns after a short period of time. You have one more jump left. Turn left toward the lockers and snag ammo. Equip your weapon and eliminate him as quickly as possible. Shimmy right at the top and pull up onto the walkway. © 2021 GAMESPOT, A RED VENTURES COMPANY. Go right and leap back to the start position. Return toward the subway car on its left side and spot the pipe resting against the car. Turn left and spot the ladder. Save your game if you decide to risk it. Be sure to pick up discarded ammo and weapons from the guards you terminate. Use the card reader to the right of the door to unlock the door. Use the switch that controls the elevator. Hop onto the crate and then leap to the high ledge above the room (face the door). Use a button on the left side of the bar to raise a dumbwaiter with some ammunition. You must get those respirators shown in the cutscene. Continue down the hall and terminate another insane resident. Grab the chocolate bar on the ground. Swim straight up out of the corridor. At any rate, rest assured that this Tomb Raider doesn't pull any punches. Use the action button and pull the analog stick back to pull the barrel, which gives you room to investigate the roof's edge. When used, the chocolate bar replenishes 10 percent of Lara's health. Pull the lever to open the nearby door. Pull out your weapon and shoot the proto until it collapses. Use the button to exit the door. The frame rate can seriously slow down even on high-end machines, though you can trim away all the graphical bells and whistles to get better performance. Ascend the stairwell. He runs under a door at the end of the hall. The cover you want is down a bright alley across from the reporter. Swim around the corner to another intersection. More skeleton warriors wander around. Talk with him. By the way, Lara's receives a leg-strength upgrade during this process. Swim along the left side of the pipe and swim slowly. Leap over to the alcove. Go to the opposite side of the roof and note the barrel. Activate walk mode so Lara won't inadvertently fall off the far edge of the pillar after landing a jump. Go to the far opposite side of the room. Go left from the entrance and all the way to the end of the hall. When you reach a narrow hallway, go right and follow it around to a door. There's no time limit to solve this jump puzzle. Turn right and perform a running jump across the gap in the bridge. Perform a standing jump to traverse the moving pillars. At the top, grab the ledge and shimmy right until you're over the pathway. You'll want to get onto the vent that is perpendicular to the platform with the lever. Do not hop on this top crate, though. You're overlooking a large chamber with lava flooring and with fireballs and flames spreading throughout the room. Continue forward until you watch the cutscene. Be nice! In our experience, if you deposited the food then explored the side area to the right, the food dissipated and you had to gather the food again. Return to the lock. Use the square button to ensure you are aligned with the target. Here. Pull the third lever from the left down. He has lots of ammunition. Wait until they're aligned before jumping so you can ensure a safe grab and hold. A cutscene reveals the food dropping into the water. On this small balcony, turn right and make the jump to the adjacent balcony. One of the most successful video game series of all time returns from a hiatus with Tomb Raider: The Angel of Darkness. The room with the key also has the controls to power the elevator, so you can use the elevator to quicken your search. Pull Lara onto the balcony. Climb out and avoid the skeleton warrior again. Hop onto the barrel and climb the ladder to its top. Turn left and face the room. Grab the medical kit from the corner of the room. Turn right and follow it to the back of the doorlike monuments. Walk through the gallery on the left. Much like in the just-released PlayStation 2 version, numerous glitches, some superficial and some serious, as well as a cumbersome and often frustrating control scheme seriously hurt this game, making it considerably less enjoyable than it could have been. On the other hand, the detail in the environments can certainly be impressive. The walk button is also your friend. Return to the lab and approach the face of the lower monument. Swim to the main chamber and down to the middle of the floor. Unfortunately, most players probably won't bear with Tomb Raider: The Angel of Darkness long enough to enjoy its good qualities. Once on it, turn right and hop to the middle display case. Pull Lara up on the pillar, then jump pillar to pillar until you're on the highest. She feels stronger after doing it. When you reach the other side, walk up the stairs and grab the crystal at the top. Hang onto the edge and drop down into the open window. Close quarters. Go up the stairs and follow the path left to a pipe on the wall. Exit the office and enter the second door on your left. Kill the guard around the corner. Effective at ranges up to 21 feet. Walk along the path and take the first left. Don't trip any of the lasers or you will alert guards. Enter the code 31597 in the keypad to the right of the artwork. You approach the edge of a chasm. Use the switch here to start the music and the wild spotlight mechanism that hovers above the room. Exit Neptune's Hall the way you arrived. Pull the left lever down. Traverse this wire hand-over-hand and pull Lara's legs up to get over the obstacle. Cross the warehouse to the far door and enter. Follow the next catwalk to another ladder, this time going up. Go around to the right and open the door. Save your game before pulling the lever. At the bottom of the ladder, turn to Lara's right. Kill the guard inside the security office. Jump straight up and grab hold of the scaffolding. Avoid the blue projectiles being thrown at you if possible (they don't do much damage--they just knock Lara down), and be sure to use health power-ups as needed. When you're done, pick up the cane. Go forward and then left into the shop. Run along this pathway--avoiding the skeleton warriors that burst out from the wall--and up the staircase. Follow the hallway to the usable door. You're on the next-higher level. Enter stealth mode. Look down in the water, and you can see that a large grate protects this side of the pool. As you do, watch the cutscene with the guy on the motorcycle. Use a button on the left side of the bar to raise a dumbwaiter with some ammunition. Go to the large middle display case across from the Mona Lisa. Walk through it and into Neptune's Hall. If you're spotted, Lara instantly puts her hands over her head and surrenders to the authorities. Rummage through the kitchen for ammo on the counters. Head to Kurtis' left and go down two ladders. Now you have better firepower. Have your gun ready, because all the commotion alerted another psycho. Shoot the canisters to the fan's right. Here's a tough part. ALL RIGHTS RESERVED. Tomb Raider: Anniversary is an action-adventure video game co-developed by Crystal Dynamics and Buzz Monkey Software.It was published by Eidos Interactive in 2007 for Microsoft Windows, PlayStation 2, Xbox 360, PlayStation Portable, Wii and mobile phones.It was later ported to OS X in 2008 and PlayStation 3 in 2011. A door opens near the statue. Avoid the trip mines and crawl low underneath the beams. When you reach the bottom, open the doors ahead of you to enter the next area. GameSpot may get a commission from retail offers. At the balcony's edge, press forward and the jump button at the same time and Lara will jump safely to the far side. You can make it now. Go back across the catwalk and grab the health pack. Walk out into the chamber and look left. Much like the Tomb Raider games before it, The Angel of Darkness is a 3rd-person action-adventure-puzzle game that stars Lara Croft. Return back down the hall and through the first gate you come to. Grab hold of the pipe and begin your ascent. Tomb Raider: The Angel of Darkness is the sixth instalment in the Tomb Raider game series. Avoid the blades again and swim up to the top. Return across the break in the platform. The pillar in front of you will fall. After pulling her gun on him, Lara interrogates Bouchard. Continue to the top of the stairs. Grab the pistol he drops and pillage his desk for additional items, including ammunition, a gun, and a chocolate bar. Wait until the spikes retract and then quickly swim through. When you reach the top one, climb up into the alcove and use the lever to open the grate in the floor below you. Use health items strategically. Leap onto the box and finally up onto the ladder. Bust it open. Equip a weapon, because there are many guards to eliminate in this art gallery! Head left and walk past Janice. Climb up onto the box. Just like every other Tomb Raider episode, this one has its fair share of puzzles, and some of them are pretty good. Follow the catwalk to the other side of this area, using small hop jumps to get over the break in the platform. Lara has no memory of the event and finds herself on the run from the Parisian authorities. Go to the wall opposite the tapestry and pull the lever. I didn't! In development for years, this new Tomb Raider was intended as a reinvention of the series, with a darker edge and all-new gameplay elements. Go around to the left and enter the far left office (deal with the other guard). Walk over the bridge to the opening where the water was flowing. You'll also get used to the fact that approximately half the time you mistime a jump and die--and you'll die very often--the controls will be at least partly to blame. Spot the small edge to the left. New Tomb Raider Angel of Darkness trailer (2:15, Quicktime, .MOV) 0:35. Another guard can be found on the other end of the catwalk (beyond where you landed from the jump). Climb onto the walkway next to you. Eventually, Kurtis will stab the proto with the shard, killing the beast for good. Return to the end of the pathway where you pulled the lever. Be sure to grab more ammunition off of some boxes on the left side of the hall. Go left down the catwalk and up some stairs. Shimmy to the left underneath the obstacle and pull Lara up on the other side. Shimmy left and climb the pipe back up to the ledges. This triggers a transformation in the room. Swim up in the next room. Look for the lever marked #1 on the side of the underwater chamber. Return to Bernard in the park. You should use the aqualung here because you can gain a second one after completing this puzzle. The crowbar also opens the shed here. Tomb Raider: The Angel of Darkness (2003) was released on home platforms, centring on the murder of Professor Von Croy. At the end of the ledge, ascend the pipe. Descend the stairs down to the lower area of the aquatic research area. Don't go on the right ledge; that distortion you see will kill Lara. You need to locate the statues "Limoux" and "Vasiley." Use the computer console to discover the location of the bio-research facility. Exit this room and follow the catwalk to the long ladder. It's the symbol that looks like blowing wind (curled lines). Drop down and investigate your damage and Lara makes a note that she can't read the writing on the blocks. Pull the chain again to return to the Hall of Seasons. She can jump high and far while standing, jump even farther while running, shimmy across ledges, swim underwater for a while, and automatically lock on to enemies whenever she draws her weapon. Locate it above the bridges along the outer wall. Enter the room on the right and notice the respirators from the cabinet on the right. Two down, four to go. Go left across the subway car's roof and duck under the pipe. Pull both chains so the statues move toward the chamber's center. Interrogate Bouchard and find out why he was trying to kill you. At the end of the conversation, Lara automatically enters the next level. Return down the staircase and to the alcove you just searched. Lara can die at the drop of the hat. Enter the passage into the room on the right. Swim straight up to the surface to get air. Dive inside. A bomb goes off. Leap onto the pipe, then grab hold of the subway car's roof. This sends the container toward the control room. Turn right and perform a running jump to the catwalk. After making a successful jump, grab the health from the small hallway ahead of you. Search the far right corner for a health power-up. You're now overlooking another hole. Accused of the murder of her former mentor, Von Croy, Lara becomes a fugitive on the run. Around a decade before 2013's Tomb Raider revamped the franchise in a modern and realistic light, Angel of Darkness was… Jump straight up and Lara grabs hold of the ledge above. This opens a trapdoor beneath the jeep and also increases Lara's strength. Leap up to the pipe and traverse it over the fence. To get them, perform a running jump from this bridge to the next one. Ignore the blue door on your left. Now, move the right lever once to slide the broken light into the empty box. Turn left and perform a standing jump to the next ledge. Shimmy across the wall to an upper ledge with a lever. Swim back down and follow the passage through another broken gate. Use the switch on the wall to power the dig site. Here's the last laser field in this area to get through. Zigzag around these spikes. Cross the room and ascend the staircase on the left side. Just follow the walk-through and listen to Lara if you wish to get through the level without a scratch. His projectiles are too high and will miss Lara every time. Return to the edge of the bridge and turn right. There's ammo in the first alcove on the left. Open the gate in front of you and shoot the sanitarium beastie. The next area has a blade that rotates. Pull the lever inside. Gameplay. nine9- shot magazine. Some locations are modern--in one sequence, you'll break into the famous Louvre museum to steal a dangerous artifact. Open the door and snag the antique doubloons from off the ground. This creates more platforms to use as landing pads as you jump your way down to the chamber's bottom. Walk to the edge and press forward and the jump button to make the leap. Run to the cabinet to the right of the door and pull it in front of the door. The actual gameplay of Tomb Raider: The Angel of Darkness often isn't fun at all, but instead can be frustrating, difficult, and tedious. Jump toward the middle of the room onto the scaffolding. Use them to aid in your survival through this challenging game. Turn left and ascend the ladder. Target the guard and fire continuously. Pick up the ammunition and pull the switch, which opens another door. Grab the health from the alcove to Lara's right. This increases Lara's strength. Close-quarters battles against surprising foes will keep you on your toes here, but while Trent's sequences seem different from Lara's and he has a few unique animations, he controls exactly like Lara does. Pull the crate to the left of the double doors underneath the ladder. Move the machine to the upper left corner to discover the symbol. Exit the office back into the previous hall. Go to the right of the desk and pull the lever. Run across the bridge and leap over the hole. Use the action button to grab hold of the other side, then pull Lara up. Lara and her enemies will often clip through solid objects, and Lara's shadow can often be seen projected onto thin air, such as when she's hanging from a rope. The money has reappeared! Her adventure takes her through Paris and Prague, and she's up against a secret alliance seeking to unearth an ancient evil. Keep right until you reach another crawl space. Turn right. You have to drive all three pieces into Eckhardt to win the fight, so avoid his projectiles a second and third time. Once inside, enter the room on the right. Crouch and crawl underneath the metal door. Cross the pipe using hand-over-hand and drop down onto the narrow bridge. Open the door. Use the appropriate health item to replenish Lara's health. Hop down into the tomb to proceed. The shotgun works particularly well. Don't hesitate or Lara will fall. Use the switch, which alerts a guard. Tomb Raider 4U (Fan Site includes information, faqs, a forum and more about this game and all of the previous Tomb Raiders.) 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